Engineering
I received my bachelor's degree in Computer Science from the Norwegian University of Science and Technology (NTNU) in 2026. My main endeavour currently is pursuing a master's in AI at Vrije Universiteit Amsterdam. As a computer scientist, my main interests lie in the intersection between AI, language, consciousness and the human mind; fields I hope to pursue as part of my master's thesis and potentially PhD in the future.
Skills
- Python
- JavaScript
- HTML
- CSS
- Vue
- React
- PostgreSQL
- SPARQL
- SQLite
- C++
- Clojure
- RAG
- AI agents
- RxJS
- Java
- TypeScript

Bachelor’s thesis
Along with my working partner Magnus Eik, I wrote my bachelor's thesis on the applications of Retrieval Augmented Generation (RAG) in STEM education. As part of this project, we performed extensive research on various RAG solutions, implemented a knowledge graph-inspired ingestion and retrieval solution and performed various tests with both volunteers and LLM evaluators. The thesis was graded A.

Other projects
Supergloss
The spring and summer of 2026, I worked on a language learning application that allows users to import books and other resources in a variety of languages, read them and keep track of which words they know.
Minecraft clone
For fun, I created a Minecraft clone in the Spring of 2026: CraftMine. It features procedurally generated terrain and villages, mineable materials, and a simple crafting system. I also composed a background music track as part of the project.
Cogito NTNU
While I studied at NTNU, I was a member of Cogito NTNU: a student organisation dedicated to learning and experimentation with AI. Among other things, I developed an automatic pipeline that generates quiz videos with questions, answers, music and background footage using AI.
